1930s Research Microscope – Hero Prop

A 1930s microscope that has seen countless expeditions through unforgiving terrain. This hero prop explores the kind of condition a possession like this would be in after being an adventurer's trusted companion through jungles, deserts, and more.
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This project was a way to level up my narrative prop work and get it running smoothly in-engine. It was also a great chance to use trim sheets in a project while also using Lumen in UE5.
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Check out the full project breakdown here: https://www.artstation.com/blogs/josh_j_beck/KGp3w/1930s-microscope-breakdown
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Technical Specifications:
Hero Asset: 39k triangles (with only LOD0)
Hero Textures: 4K PBR texture maps
Supporting Prop Textures: 4K hybrid trim sheet (strips as well as decals)
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Software Used:
Blender | modeling
Zbrush | damage passes
RizomUV | UVs
Substance Painter | texturing
Marmoset| Baking/renders
Unreal Engine 5 | In-Engine setup